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The Crossings Intercontinual Worldgating Facility in the evening can seem like a relatively calm place for those who don’t know the venue as well as Nita and Kit do. After sunset the elective daytime ceiling removes itself from over the worldgating facility’s vast shining interior and lets in the huge night sky of Rirhath B’s native cluster: the multicolor swell-and-shrink of a couple of hundred short-term variable stars, slow and placid as breathing. It could even seem romantic, if the place wasn’t exactly as busy in the evenings as it is when the ferocious system primary is up. The transit of three galaxies goes on untroubled through the place as it has for thousands of years now, and business goes on there as well, just as cutthroat as always.

It has a tendency to go on out in the open, as the Crossings management has (after some of the ructions of more recent years) taken a liking to the concept that there’s no harm in most of the place’s business being carried out in plain view. The ability to hear what’s happening, of course, is strictly controlled by the management, who determine what translation modules are operating at any given time and in any specific area, and whether sound waves (in species that use sound to communicate) are allowed to travel past the area where business is being discussed. The privacy of other modes of communication — light, gesture, various forms of expanded sensoria, thought — are managed by other means, either science or wizardry, depending on what makes most sense. In fact, wizardry is much more in evidence than it used to be, since the Stationmaster’s position passed to a wizard in the wake of the events of the Pullulus War.

This is the case on this particular evening, when a rather fraught business meeting is taking place out in the middle of the Crossings’ main concourse, hard by the Master’s office. That office has stood for nearly a thousand years on the same spot where the first worldgate spontaneously popped open in a muddy riverside cave. Of course now acres of polished white floor stretch around that spot on all sides—the main concourse area is about the same size as London inside the M25—and the office itself is an openwork construction of blue and silver chrome and self-programming hybrid management consoles. On-demand meeting spaces are erected around the Stationmaster’s office at need, and right now one of these, with a language-specific cone of silence erected over and around it, is mostly filled with an elliptical, centerless forcefield table.

On either side of the center of the ellipse stand a number of chairs shaped like unusually longlegged camel saddles: these are occupied by six two-meter-tall creatures who look like annoyed blue preying mantises. These are flailing their triple-jointed arms around and shrieking in a manner reminiscent of what rabid peacocks would sound like if peacocks could be rabid. At the far end of the table is a young Rirhait male with his shining, manylegged magenta self draped over a rack unusually plain and utilitarian for a being of his rank and seniority (especially the Master of this facility). At the other end of the table, inside a spell-ellipse whose broad arcs and inner detail are faintly visible through the topmost layer of the polished white floor, are two hominid wizards, one male, one female, both past latency age but not so far so as to be less than extremely dangerous should the mood move them. If the shrieking blue aliens keep looking at one of them and shrieking more loudly than even these circumstances require, this will be the reason. One of these two wizards has reason to bear them a grudge, and the five-minute discussion they’ve just had with her is making them nervous...

Read more... )
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Two teenagers are sitting together on a big dusty grey rock: a boy and a girl, admiring the view. Mostly.

The rock is on the Moon. It’s on the peak-ridge of one of the Lunar Carpathians, which is a young and jagged mountain range rearing up over the pale rolling highlands that run down toward the Apollo 12 and 14 landing sites. The rock is the topmost fragment of a boulder the size of a suburban house, cracked off the body of the mountain’s uppermost peak a millennium ago in the wake of an impact by a fragment of an “earthgrazer”-class asteroid. Bits and pieces of the old peak lie strewn all down the mountainside, mingled with older, smaller rubble and assorted displaced regolith. But the girl and the boy are long familiar with this old vista, and pay it no mind at the moment.

They’re mostly looking at the Earth right now, not least because this is one of the best times of the month to view it from up here. Since the Moon as seen from Earth is presently a crescent barely three days old, the Earth is just a shade shy of its full—a hot blue-blazing cabochon jewel in the night, burning green and dun and desert-pale, glowing white with weather. The light of it, this close to perihelion, blots out the view of the nearby stars and shines ten times brighter than a full Moon would anywhere on Earth. That blue-green light, so intense in hue as to seem warm, is washing across the lunar surface and drowning everything in an almost-undersea luminescence. “The old Moon in the new Moon’s arms”, they call it at home: Earthshine. Wizards, of course, have other names for it. But these two aren’t considering those at the moment.

“Things are changing…” the girl says.

The boy nods. “Well, we’ve known for a while it was coming.” He raises his eyebrows in annoyance at the Shuffle, shakes it.

Read more... )
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I started suspecting some weeks back that we might be close to losing Steve Jobs. I never suspected we were this close, though. This morning's news comes as a shock, and is a source of great sadness.

From the time I first got my hands on an Apple product some three decades ago -- I was lent a IIc by a friend -- I realized that these machines were something unusual and special,  especially in terms of being forward-looking and easy to use. And later on, when other friends would come to me for advice on the subject, I would often recommend that they think about getting an Apple. (Bob Greenberger, for example, can vouch for how, in company with a group of  DC Comics folk, I happily cooperated in dragging Len Wein into an Apple dealership on 5th Avenue in Manhattan, the goal being to make him buy a Mac.)

I can't now remember when the idea came to me that the Powers that Be in the Young Wizards universe might have a favorite brand of computer. But then the issue came up during the outlining of High Wizardry... and knowing a little of the thinking that supposedly lay behind the Apple logo, there was no other possible candidate for the branding on the computer that would house the version of the Wizard's Manual offered to Dairine.

Over subsequent books -- and as new devices like the WizPod occasionally added themselves to the series -- a few fans here and there have speculated that I must be a very serious Apple geek, or (humorously)  that I was being paid by the company for the product placement. Lest anybody should be having doubts about this, people should know that the only money that's ever changed hands between me and Apple would have been when I bought my first iPod some years back. All the computers in our household are PCs of one strain or another, and most of our phones are Android-based. But that doesn't mean that I haven't had my eye on the new iPod Touch for a while... since if it's good enough for my characters, it's certainly good enough for me.

I very much doubt Steve Jobs ever knew about this affectionate running gag. If he had known, I don't think he'd have minded, as I suspect he'd have understood what I was saluting: a certain visionary quality about both the objects he helped create and the thinking behind them. In any case, the trend will be continuing. In the next YW book, the first WizPads will be appearing casually in the background (along with some perhaps predictable interplatform sniping from wizards more firmly in the Android camp). And with today's events in mind, it wouldn't surprise me if somewhere along the line there's a mention that the Powers that Be have recently "reclaimed an out-assigned member of their design team" for important work elsewhere.

...As the wizards would say: Go well, cousin Steve. And thanks for reminding us that it really is possible to change the world for the better if you just keep deciding every day that you're not going to take "no" for an answer.

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Art-less cover for SYW New Millennium edition

First of all, thanks to those of you who've dropped by the new Ebooks Direct store at DianeDuane.com to check things out since we opened it. After a few first-hour wobbles involving instant order fulfillment not happening instantly, we're now running smoothly. (Just for everyone else's info: the 20% discount offer runs until tomorrow, May 31.)

One of the things that went up at the new store site was the basic info page about the upcoming New Millennium editions of the first four Young Wizards books. In the wake of that page-posting I've had a few notes from concerned readers, inclusing this Tweet this morning from @disafan :





 

It's an entirely fair question.

Let me start by saying that, regardless of how many adult readers love these books (and don't think I don't appreciate that!), my main duty in this series is to the younger readers. And in recent months and years, my younger readers have been complaining.

I get a lot of mail from them demanding to know why, in the early books, Kit and Nita are so old-fashioned. Why don't they have phones? Why is the computer stuff in the second and third books, especially in High Wizardry, so ancient and lame? Why is the online "otherworld" which today's teens and tweens are so familiar with, so completely missing? This disconnect with the basics of the background of modern life is putting them off the books at exactly the point I should be getting them hooked.

And the sales figures have to some extent been reflecting this problem. So You Want to Be a Wizard continues to sell steadily, as it has for decades. But immediately after SYWTBAW, the figures drop off enough for me to notice a difference. And then they pick up again with The Wizard's Dilemma, a much more recently written (and more modernly backgrounded) book, and continue to strengthen through the most recent ones. This sends me a fairly straightforward message: the first four books need to be updated for this millennium's audience.

Before ebooks started taking off, before easy POD, there wasn't a lot I could do about this. Naturally I spoke to the US Young Wizards publisher, Houghton Mifflin Harcourt, and the answer came back, "When we reprint the whole series and put them all in new covers -- most likely around the time you turn in the tenth book -- you can do revisions then." And at the time, that was fair enough.

But now I don't have to wait. Now I can scratch this itch, which has been itching me for a really long while now, and get some relief at last.

The revisions are going to be grounded in three basic areas:

Straightforward quality-of-writing issues. So You Want to Be a Wizard was only my second book, after all, and I was still feeling my way along, especially as regards writing for younger readers – it was the first time I’d done that. But now I'm past my fiftieth novel, and believe me, from my present point of view the book really needs polishing. Nothing very violent – its bones are sound. But there are places where more clarity in description is needed, and there are assorted other editing issues that, handled all together, will make this a smoother, more effortless read, generally a better book but specifically a more suitable book as the springboard of a series. I may also add some material (and to the others as well, again as required for purposes of clarity).

Background stuff, including technology, lifestyle, and other modernization issues: This is, of course, a balancing act. Hanging in front of me all through this project has been, and will be, the writer’s version of the Primum non nocere principle: DON’T FIX WHAT’S NOT BROKEN. So trust me not to inject tech where it's not needed, or just for the sake of the change. In fact, in the case of SYWTBAW, previous readers may wonder whether I've changed enough stuff -- and maybe that will be a sign that I've gotten it right. Deep Wizardry will show the updating a little more clearly, and High Wizardry probably most clearly of the four. But at no point do I intend to let it become intrusive. The whole point is for the new material to blend in, not stand out.

As regards changes not having to do specifically with tech: Tween and teen life of the 1980s and 1990s was significantly different from teen and tween life now. Kids are living with greatly changed sets of expectations, limitations and pressures. The New Millennium editions will deal with these as well.

And finally, Timeline issues: The writing of the YW series now spans almost three decades (2013 is the thirtieth anniversary of SYW). While the series has never been out of print during that period, there have been a number of changes in publishers, and this has sometimes meant longish periods elapsing between books. So each of these after-a-long-gap books became a sort of mini-reboot, and now all those inadvertent reboots have to be reconciled. Some very remarkable brains have spent an amazing amount of time on these issues. (The wonderful Peter Murray, one of our admins at the Young Wizards discussion forums, spent truly astonishing time and effort right up to his untimely death trying to pull together a timeline that took the "classic" versions of the series and made sense of the flow of events, including problems with character ages.) So now I get to get to grips with this issue once and for all. I'll be establishing a "go date" for the events of So You Want to Be a Wizard and then tweaking other series timings so that they flow from that, using it to resolve chronology and age problems that crop up in later books.

...That just about sums up what I'll be doing. Around June 21st, people will be able to get the ebook version of the New Millennium Edition of So You Want to Be a Wizard -- first from the DD.com Ebooks Direct store, then from the Kindle Store and other online distributors such as Kobo -- and judge the results. The other books will follow over July and August.

When they're safely out, I'll begin the minor revisions on volumes 5-9 that will be needed for all the rest of the books to fall into line with the more intensively revised first four. The economy being what it is at the moment, Houghton Mifflin Harcourt cannot presently commit to reprinting the revised series as a whole. But when they're ready to go back to press, I will then have a complete set of revised texts from which the series can be reset. And for those who still prefer the "classic" editions, I'll make sure that they can still be obtained in both POD and ebook versions. But this situation won't occur for some while yet, so let's put it to one side for now.

That just about sums it up for the moment. Any questions about the above? Please use the comments.

Thanks!
dianeduane: (Default)
For those who're interested: the release of the AWoM paperback is scheduled for May 2, 2011, and you can preorder it now.




 



"In the hotly anticipated ninth installment of the Young Wizards series, Kit and Nita become part of an elite team investigating the mysterious 'message in a bottle' that holds the first clues to the secrets of the long-lost inhabitants of Mars. But not even wizardry can help them cope with the strange events that unfold when the "bottle" is uncorked and a life form from another era emerges.

"Though the Martians seem friendly, they have a plan that could change the shape of more than one world. As the shadow of interplanetary war stretches over both worlds, Kit and Nita must fight to master the strange and ancient synergy binding them to Mars and its last inhabitants. If they don't succeed, the history that left Mars lifeless will repeat itself on Earth..."
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Kobo logo

After the posting that went up yesterday on the unavailability of digital versions of the Young Wizards books in Canada, we had a really interesting response in the comments…

 Hi there,

When we saw this blog post we contacted HMH directly to inquire about where Canadian rights for the Young Wizards series stand. They confirmed that the titles do have Canadian rights, so as of a few hours ago they've been available to readers in Canada: (use this link.)

Nathan Maharaj
Manager, Merchandising
Kobo

You folks are stars.  Thank you, Nathan! We’ll update all the web pages at YoungWizards.com and DianeDuane.com to reflect this.

I also note this response to Nathan from”Jc”:

And are the errors fixed?

I’d say it’s a fair bet that they won’t be, and indeed can’t be, considering that the distributors of ebooks — like Kobo and Smashwords and B&N and Amazon —  are specifically enjoined by the publishers against changing the content of ebooks. Errors or other production issues in an ebook have to be addressed by the publisher in question itself.

Seriously — and it seems I have to keep saying this, since there are a surprising number of people who’ve been writing me in a “tone of voice” that suggests they expect me to fix these problems personally — my influence in these matters is minimal. Maybe that’s annoying, but it’s the way things are. While I personally supervise the quality of ebooks that come out of Badfort Press and Errantry Press, I have no direct quality control over ebooks produced inside Houghton Mifflin Harcourt. As consumers, if you find that the presentation of the product you’re being sold falls below your expectations of quality, you need to be contacting the publisher yourselves and making your opinions known. If enough people do this, there’s a chance of something happening.

Anyway, congratulations to Kobo! I didn’t even know you folks existed until very recently. I’m impressed by your proactiveness.  :)  Canadian YW fans, if you would check the Kobo link above and make sure that it produces results for you, I’d appreciate it.

Secondary to the above: 

ETA:   The excellent Nathan Maharaj has provided us with a complete set of links to the ePub editions of the YW series now available at KoboBooks.com. These are available to Canadian .ePub readers:

So You Want To Be A Wizard (eISBN 9780547545110) 
Deep Wizardry (eISBN 9780547538662)
High Wizardry (eISBN 9780547540306)
A Wizard Abroad (eISBN 9780547546797)
The Wizard's Dilemma (eISBN 9780547546827) 
A Wizard Alone (eISBN 9780547546803)
Wizard's Holiday (eISBN  9780547546834) 
Wizards at War (eISBN  9780547546810)
A Wizard of Mars (eISBN 9780547487953)

dianeduane: (Default)
The International Edition of High Wizardry is now out in the Kindle Store at Amazon.com and the DianeDuane.com online bookshop.

Cover of High  Wizardry international edition

This edition duplicates the text of the North American High Wizardry editions from the 1st ed. hardcover through to the Houghton Mifflin Harcourt mass-market and digest edition paperbacks. Please note that this is not the revised / expanded "Author's Cut" edition: that will be coming out later in the year.

The International Editions are for readers outside the US and Canada only, so please don't bother trying to buy a copy if your address is in North America. If you're in the US or Canada and you want a copy of the High Wizardry ebook, please use this link for the Kindle / .mobi version and this link for the .ePub.

The High Wizardry International Edition sells for USD $5.35 at the DD.com Bookshop and USD $6.29 at Amazon.com. (Possibly because they have to fund Whispernet and we don't.)

 


 


 

dianeduane: (Default)
So Uptown Local and Other Interventions is finally ready!

I've been wanting to collect a batch of favorite stories together for a while now, and an ebook seemed like the perfect way to go. (The paper version will follow later: we'll be converting this along with the new international ebook editions of the Young Wizards books.)


The anthology contains:
  • In The Company of Heroes -- A billionaire "living the dream" goes on a desperate quest for the one thing he needs to make his life perfect: a very special comic book...

  • The Rizzoli Bag -- A sad young man in a Roman cafe is offered a once-in-a-lifetime bargain...

  • Out of the Frying Pan -- The life of a part-time witch working in a shopping mall is turned upside down in a day...

  • The Queen and the Thief and the Dragon -- A (fairy) tale of the True West, and a young monarch's solution to a thorny diplomatic problem...

  • Bears -- An ancient sorrow (with a modern twist) wanders through the tumult of a pre-Lenten street carnival...

  • The Fix -- In the dark guts of Rome's Colosseum, a slave boy with an impossible dream becomes entangled in the machinations of immortals...

  • Herself -- In the heart of Dublin, something is killing the People of the Hills -- and it's going to take Ireland's only superhero to stop it...

  • Hopper Painting -- Desolation and redemption in a midnight diner...

  • The Back Door -- Two terrorists meet in Zurich to carry out a very unusual heist with a confederate who's more dangerous than they imagine...
...And naturally the title story, which hasn't been in print since it appeared in the So You Want to Be a Wizard 20th anniversary hardcover: and the only other Young Wizards short story, Theobroma.

Uptown Local and Other Interventions
is available for purchase in DRM-free Kindle / .mobi and Nook / iPad / .ePub formats here and (soon) at the DianeDuane.com online bookshop for USD $5.99.


If you're interested in grabbing a copy, click here for the sales page at DianeDuane.com. It's got the PayPal buttons.


BTW, this is important: If by chance you saw the tweet about the anthology last night and bought a copy then or early this morning, your copy is missing a vital page or two of the story "Herself". Please use the download link in your confirmation email to download another copy, as the missing material has been restored. We'll also be emailing all the affected purchasers new copies of the file as soon as we make a few other corrections to the text.

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